Research Impact: This paper sought to critically explore what areas of pedagogy are claimed to be enhanced by digital technology in PE. It presented how technology was largely seen to enhance students’ learning in relation […]
Research Impact: This paper sought to critically explore what areas of pedagogy are claimed to be enhanced by digital technology in PE. It presented how technology was largely seen to enhance students’ learning in relation […]
Research Impact: Among 62 untrained young adults with and without analogue Generalized Anxiety Disorder (AGAD), we quantified the acute effects of resistance exercise (RE) on state anxiety and worry symptoms compared to a quiet rest […]
Research Impact: We used weekly data collected over eight weeks throughout the COVID-19 pandemic to expand previous findings and use dynamic panel models with fixed effects to better understand the direction and magnitude of the […]
Research Impact: The issue of who is best placed to deliver high-quality physical education in primary schools has been the subject of considerable debate. In Ireland, a PE specialism was introduced into two primary level […]
Research Impact: There have been various restrictions across the world at the early phases of the COVID-19 pandemic. In Finland, there were similar restrictions to Ireland, such that schools, sport clubs and facilities were closed […]
Research Impact: Our intention in this paper has been to assist teacher educators who are being prompted consider teacher education paradigms, and associated pedagogical practices, that will be most effective in aligning with young people’s […]
72 PC gamers completed a bespoke target acquisition test which mimics the flicking skill from first-person shooter gamers (i.e., Counter-Strike: Global Offensive) with gaming mice weighing 50, 60, 90 & 100g. Participants responded significantly faster […]
72 PC gamers completed a bespoke target acquisition test which mimics the flicking skill from first-person shooter gamers (i.e., Counter-Strike: Global Offensive) with gaming mice weighing 50, 60, 90 & 100g. Participants responded significantly faster […]
Research Impact: COVID-19 increased sedentary behaviours, decreased physical activity, and worsened mental health. The longitudinal impacts of these changes, however, are relatively unknown. We examined associations between changes in self-reported activity behaviours and mental health […]
Research Impact: In this paper we document the relationship between maximal strength level and the reliability of an isometric squat test in two isometric squat positions (120° and 90° knee angle) using a heterogeneous sample of […]