Research Impact: Throughout this paper, we showed that esports clearly involve human kinetics and kinematics, lending it to the study of motor expertise through the lens of biomechanics research. Biomechanics in esports can be conducted […]
Research Impact: Throughout this paper, we showed that esports clearly involve human kinetics and kinematics, lending it to the study of motor expertise through the lens of biomechanics research. Biomechanics in esports can be conducted […]
“…if you are hoping your children will become surgeons or air traffic controllers, then let them play video games” Lero, the Science Foundation Ireland Research Centre for Software, brings together expert software teams from universities […]
As stated in my first PESS blog article, I have attended Gamescom 2023 Cologne with the Esports Science Research Lab to collect esports players upper limb kinematics behaviour. I had the opportunity to present pre-results […]
As a first-year PhD candidate for the University of Limerick and for the Esports Science Research Lab (ESRL), I had the pleasure to participate in a 4-days event at Gamescom Cologne 2023 accompanied by my […]
Research Impact Summary: In this study, we quantified the kinematic phases of targeting movements among gamers and found high skill FPS players show superior motor planning and sensorimotor integration as well as that training augmented […]
In 2021, the Sport and Human Performance Research Centre (SHPRC) was recognised as a priority research centre by the University of Limerick. The research centre has two co-directors Prof. Drew Harrison (drew.harrison@ul.ie) and Prof. Giles […]
The up-and-coming generation of superstar athletes are by-and-large also gamers. Some reports claim that 85% of NBA players are active gamers, while top athletes such as Trevor May, Lando Norris, and JuJu Smith-Schuster to […]
72 PC gamers completed a bespoke target acquisition test which mimics the flicking skill from first-person shooter gamers (i.e., Counter-Strike: Global Offensive) with gaming mice weighing 50, 60, 90 & 100g. Participants responded significantly faster […]
72 PC gamers completed a bespoke target acquisition test which mimics the flicking skill from first-person shooter gamers (i.e., Counter-Strike: Global Offensive) with gaming mice weighing 50, 60, 90 & 100g. Participants responded significantly faster […]
Research Impact: This article explored which in-game metrics predict in-game performance in the popular esport Rocket League. Rocket League is a largely popular esport, with more than 90 million monthly players and ~15million USD earnt […]