“…if you are hoping your children will become surgeons or air traffic controllers, then let them play video games” Lero, the Science Foundation Ireland Research Centre for Software, brings together expert software teams from universities […]
Tag: eSports
Esports genre influences players kinematics behaviour – Antoine Dupuy.
As stated in my first PESS blog article, I have attended Gamescom 2023 Cologne with the Esports Science Research Lab to collect esports players upper limb kinematics behaviour. I had the opportunity to present pre-results […]
Gamescom Cologne 2023: feedback and outcomes – Antoine Dupuy.
As a first-year PhD candidate for the University of Limerick and for the Esports Science Research Lab (ESRL), I had the pleasure to participate in a 4-days event at Gamescom Cologne 2023 accompanied by my […]
Publication: Exploring the mechanisms of target acquisition performance in esports: The role of component kinematic phases on a first person shooter motor skill
Research Impact Summary: In this study, we quantified the kinematic phases of targeting movements among gamers and found high skill FPS players show superior motor planning and sensorimotor integration as well as that training augmented […]
UL’s Sport and Human performance research centre – Rhoda Sohun.
In 2021, the Sport and Human Performance Research Centre (SHPRC) was recognised as a priority research centre by the University of Limerick. The research centre has two co-directors Prof. Drew Harrison (drew.harrison@ul.ie) and Prof. Giles […]
Playing sport-based games for IRL benefit – Tim D. Smithies
The up-and-coming generation of superstar athletes are by-and-large also gamers. Some reports claim that 85% of NBA players are active gamers, while top athletes such as Trevor May, Lando Norris, and JuJu Smith-Schuster to […]
Publication: The effect of computer mouse mass on target acquisition performance among action video gamers
72 PC gamers completed a bespoke target acquisition test which mimics the flicking skill from first-person shooter gamers (i.e., Counter-Strike: Global Offensive) with gaming mice weighing 50, 60, 90 & 100g. Participants responded significantly faster […]
Publication: The effect of computer mouse mass on target acquisition performance among action video gamers
72 PC gamers completed a bespoke target acquisition test which mimics the flicking skill from first-person shooter gamers (i.e., Counter-Strike: Global Offensive) with gaming mice weighing 50, 60, 90 & 100g. Participants responded significantly faster […]
Publication: A Random Forest approach to identify metrics that best predict match outcome and player ranking in the esport Rocket League
Research Impact: This article explored which in-game metrics predict in-game performance in the popular esport Rocket League. Rocket League is a largely popular esport, with more than 90 million monthly players and ~15million USD earnt […]
Publication: Life After Esports: A Grand Field Challenge
Research Impact: This article explores the career challenges that esport athletes may face, the unique skill-set they possess, and industries that could leverage this skill-set; challenging the scientific community and these industries to make this […]