“…if you are hoping your children will become surgeons or air traffic controllers, then let them play video games” Lero, the Science Foundation Ireland Research Centre for Software, brings together expert software teams from universities […]
Tag: Mark Campbell
Publication: Exploring the mechanisms of target acquisition performance in esports: The role of component kinematic phases on a first person shooter motor skill
Research Impact Summary: In this study, we quantified the kinematic phases of targeting movements among gamers and found high skill FPS players show superior motor planning and sensorimotor integration as well as that training augmented […]
Publication: Using a virtual reality cricket simulator to explore the effects of pressure, competition anxiety on batting performance in cricket
Research Impact: Competition anxiety is highly prevalent in both professional and amateur sport. One of the main difficulties in sport psychology research is manipulating levels of pressure and anxiety in a realistic and controlled environment. […]
Publication: The effect of computer mouse mass on target acquisition performance among action video gamers
72 PC gamers completed a bespoke target acquisition test which mimics the flicking skill from first-person shooter gamers (i.e., Counter-Strike: Global Offensive) with gaming mice weighing 50, 60, 90 & 100g. Participants responded significantly faster […]
Publication: The effect of computer mouse mass on target acquisition performance among action video gamers
72 PC gamers completed a bespoke target acquisition test which mimics the flicking skill from first-person shooter gamers (i.e., Counter-Strike: Global Offensive) with gaming mice weighing 50, 60, 90 & 100g. Participants responded significantly faster […]
Publication: A Random Forest approach to identify metrics that best predict match outcome and player ranking in the esport Rocket League
Research Impact: This article explored which in-game metrics predict in-game performance in the popular esport Rocket League. Rocket League is a largely popular esport, with more than 90 million monthly players and ~15million USD earnt […]
Publication: Effect of Acute Aerobic Exercise on Ocular Measures of Attention to Emotionally Expressive Faces
Research Impact: It is plausible that adaptive changes in attention to emotional stimuli underlie exercise-induced mood enhancement. Thus, we examined the effects of acute aerobic exercise on eye-tracking metrics while 34 young adults viewed positive, […]
Publication: Life After Esports: A Grand Field Challenge
Research Impact: This article explores the career challenges that esport athletes may face, the unique skill-set they possess, and industries that could leverage this skill-set; challenging the scientific community and these industries to make this […]
Publication: Acute effects of Pilates on mood states among young adult males
Research Impact Summary: Evidence supports positive effects of acute exercise on mood states. Non-traditional exercise modalities, including Pilates, remain understudied, particularly among males. This study examined mood state responses to a single Pilates bout among […]
Publication: Cognitive to physical performance: a conceptual model for the role of motor simulation in performance
Research Impact: Motor simulation interventions incorporating simulated practice through motor imagery (MI), action observation (AO), or motor imagery during action observation (AO+MI) are areas of significant research interest in cognitive and performance psychology. Existing models […]