Online application for our Masters programmes in the field of sport, exercise, and performance psychology are now open. We intake approximately 20 students annually across our two MSc programmes, so we advise early applications to […]
Tag: Adam Toth
Publication: On the necessity for biomechanics research in esports
Research Impact: Throughout this paper, we showed that esports clearly involve human kinetics and kinematics, lending it to the study of motor expertise through the lens of biomechanics research. Biomechanics in esports can be conducted […]
Esports & Golf feature in UL-University of Stellenbosch collaboration during Erasmus+ funded travel – dr. adam toth.
In October 2023, Associate Professor Adam Toth and Professor Mark Campbell returned to Stellenbosch, South Africa, to renew and foster new collaborative initiatives. Their relationship with Maties Sport and the University of Stellenbosch goes back […]
Publication: Exploring the mechanisms of target acquisition performance in esports: The role of component kinematic phases on a first person shooter motor skill
Research Impact Summary: In this study, we quantified the kinematic phases of targeting movements among gamers and found high skill FPS players show superior motor planning and sensorimotor integration as well as that training augmented […]
Publication: The effect of computer mouse mass on target acquisition performance among action video gamers
72 PC gamers completed a bespoke target acquisition test which mimics the flicking skill from first-person shooter gamers (i.e., Counter-Strike: Global Offensive) with gaming mice weighing 50, 60, 90 & 100g. Participants responded significantly faster […]
Publication: The effect of computer mouse mass on target acquisition performance among action video gamers
72 PC gamers completed a bespoke target acquisition test which mimics the flicking skill from first-person shooter gamers (i.e., Counter-Strike: Global Offensive) with gaming mice weighing 50, 60, 90 & 100g. Participants responded significantly faster […]
Publication: A Random Forest approach to identify metrics that best predict match outcome and player ranking in the esport Rocket League
Research Impact: This article explored which in-game metrics predict in-game performance in the popular esport Rocket League. Rocket League is a largely popular esport, with more than 90 million monthly players and ~15million USD earnt […]
Publication: Life After Esports: A Grand Field Challenge
Research Impact: This article explores the career challenges that esport athletes may face, the unique skill-set they possess, and industries that could leverage this skill-set; challenging the scientific community and these industries to make this […]
Publication: Cognitive to physical performance: a conceptual model for the role of motor simulation in performance
Research Impact: Motor simulation interventions incorporating simulated practice through motor imagery (MI), action observation (AO), or motor imagery during action observation (AO+MI) are areas of significant research interest in cognitive and performance psychology. Existing models […]
Publication: Kinaesthetic imagery ability moderates the effect of an AO+ MI intervention on golf putt performance: A pilot study
Research Impact: Simulation states like motor imagery (MI) and action observation (AO) have been areas of considerable historic research interest in cognitive psychology. Both MI and AO have been previously demonstrated to enhance motor skill […]
